Lesson Overview Summary This programming lesson was designed to teach the basics of programming in Open Roberta through a "find yellow" food finding simulation program. Each activity is designed to teach the pieces necessary to build a working "find yellow" program....
Programming Phototaxis
Lesson OverviewSummary This is an open-ended programming lesson that models cell movement towards light. In this lesson, students are introduced to the idea of outlining a program as a series of scenarios and responses. They are also exposed to the engineering method...
Programming Module
Lesson OverviewSummary This programming lesson was designed to quickly teach the basics of programming a LEGO Mindstorm Robot in Open Roberta. It teaches programming through a series of programs. Many are purposefully “broken” to allow students to identify issues and...
Programming Chemotaxis
Lesson OverviewSummary This is a programming lesson that models cell movement up a chemical gradient, model with the chemotaxis mat that has a white to black gradient printed on it. In this lesson, students build on the idea of outlining a program as a series of...
Mystery Program
Lesson OverviewSummary This is a quick demo to introduce students to the Lego Mindstorm EV3 and the concept of programming. In this lesson, students will make observations about how a robot moves and reacts to different stimuli in order to reverse engineer the...
Final Challenges
Lesson OverviewSummary This is a great conclusion to a unit about cell biology, genetic engineering, or cellular engineering. Students are asked to program a robot to solve a challenge mat modeled after a real world problem that might be solved by cellular...